E-Sim Wiki
Register
Advertisement

Equipment[]

Equipment
Equipment2

Examples of setup

General info[]

  • Items last forever or until it gets merged.
  • Items are not bound to players (it is possible to trade them with others).
  • There are 8 slots.
  • There are 7 qualities.
  • There are 14 parameters.
  • It is possible to put an item on auction.
  • Items are generated as drops in battles, when receiving achievements, when traveling on auctions, as a reward for tournaments.
  • Items' parameters are randomized but you can use reshuffle to change one parameter.
  • Players have storage for items
  • Some item parameters are good for high level players (ones that give percentage damage increase), other gives fine boost to new players (the ones that adds certain amount of strength or damage to the hit).
  • Item vendor sells helmets only.
  • You can add custom description to every equipment.

Slots[]

  • Helmet
  • Personal armor
  • Vision
  • Weapon upgrade
  • Offhand
  • Pants
  • Shoes
  • Lucky Charm

Item quality[]

  • Q1 (Available for everyone)
  • Q2 (Available for everyone)
  • Q3 (Requires some effort to get them)
  • Q4 (Requires lots of effort to get them)
  • Q5 (Very rare items, only top players are able to get one or two Q5 in a battle)
  • Q6 (Acquirable through merge, buy or reward for tournaments)
  • Q7 (Only acquirable through merge or buy)

Trading/transferring/buying items[]

There are 9 ways to obtain an item

  • Get it in a drop in a battle.
  • Buy it on auction from another player.
  • Get it as a donation from another player.
  • Convert (merge) 3 items of the lower quality to receive one item of a higher quality.
  • Split an equipment to get 2 equipment parts of a lower quality.
  • Get it by inviting people (only armors).
  • Some missions give random equipment.
  • Find it while traveling to other region.
  • Win it as a reward for tournaments.

Equipment drops[]

  • Helmet items will be created by the system and sold on auctions.
  • Personal armor will be awarded to people who invite other players.
  • Weapon upgrade, Offhand and Vision will be generated in combat.

Helmet drops[]

The system should generate the following number of items every few days:

  • 243 Q1
  • 81 Q2
  • 27 Q3
  • 9 Q4
  • 3 Q5

The items will be automatically put on auctions by the system for 24h.

Torso drops[]

  • Q1 armor for inviting 1 player and helping him to reach level 10.
  • Q2 armor for inviting 2 players and helping them to reach level 10.
  • Q3 armor for inviting 5 players and helping them to reach level 10.
  • Q4 armor for inviting 20 players and helping them to reach level 10.
  • Q5 armor for inviting 100 players and helping them to reach level 10.

NOTE: For example, you invited 15 players who reached level 10, you will receive 15x Armor Q1, 7x Armor Q2 and 3x Armor Q3

Battle drops[]

Items will be generated and given to players at the end of each battle. The number of drops will depend on the size of the battle.

Number of items dropped[]

  • 1 Q6 item for each 100 000 hits
  • 1 Q5 item for each 30 000 hits
  • 1 Q4 item for each 10 000 hits
  • 1 Q3 item for each 3 000 hits
  • 1 Q2 item for each 1 000 hits
  • 1 Q1 item for each 300 hits

WARNING: This information may not be accurate. Waiting for approval.

Let's assume that there was a battle with 100 000 hits. The battle will drop the following number of items:

  • 1 Q6 item
  • 3 Q5 items
  • 10 Q4 items
  • 33 Q3 items
  • 100 Q2 items
  • 333 Q1 items

Who will receive items[]

  • Q6 items will be given randomly to BH (Battle Hero) winners
  • Q5 items will be given randomly to BH (Battle Hero) winners
  • Q4 items will be given randomly to top 3 fighters (from all rounds)
  • Q3 items will be given randomly to top 10 fighters (from all rounds)
  • Q2 and Q1 items will be given randomly to every battle participant

General rules:

  • Owning two (and more) BH/top3/top10 spots doubles (multiplies) your chance to receive an item
  • Owning one BH/top3/top10 spots you have a chance to receive multiple items for this spot (for example 2 Q5 items for 1 BH)
  • The more fight you have, the bigger chance you have to receive Q2 and Q1 items

Parameters[]

  • Increased hit
  • Increased strength
  • Reduced miss chance
  • Increased damage
  • Increased critical chance
  • Increased maximum damage
  • Increased chance to avoid damage
  • Increased economic skill (maximum value of this parameter in your set equipment is 10)
  • Chance for free flight
  • Less weapons per berserk
  • Chance to find weapon
  • Economic skill increase
  • Increase production in all owned Grain companies (as direct owner, MU leader or CEO) - for now obtainable only on Deriva temporary server
  • Increase production in all owned Oil companies (as direct owner, MU leader or CEO) - for now obtainable only on Deriva temporary server
  • Increase production in all owned Iron companies (as direct owner, MU leader or CEO) - for now obtainable only on Pandemia temporary server
  • Increase production in all owned Wood companies (as direct owner, MU leader or CEO) - for now obtainable only on Pandemia temporary server

Economic skill increase, less weapons per berserk and chance to find a weapon increases after time. You won't see effects instantly, you have to wait for 24-72h:

  • after 24h — 25% of the parameter will be added to the parameter
  • after 48h — 50% of the parameter will be added to the parameter
  • after 72h — 100% of the parameter will be added to the parameter

Chance for free flight will increase after 24h.

Equipment Settings[]

Equipment settings - Battle related
Setting name Q1 Q2 Q3 Q4 Q5 Q6 Q7 Default Limit Meaning on the battlefield

on a scale (0-5)

Description
Increased hit
10-30
30-40
40-50
50-60
60-90
90-130
130-150
0
-
0
Increases the damage of every hit you do.
Increased strength
10-16
16-20
20-24
24-28
28-40
40-60
60-80
0
-
0
Increases the damage of every hit you do
Reduced miss chance (%)
0-1.5
1.5-3
3-4.5
4.5-6
6-7.5
7.5-9
9-9.5
12.5
0
4
Decreases miss chance of the hit
Increased damage (%)
0-1
1-2
2-3
3-4
4-6
6-8
8-8.5
0
-
5
Increases your minimum and maximum damage
Increased critical chance (%)
0-1
1-2
2-3
3-4
4-6
6-8
8-8.5
12.5
40
5
Increases critical chance
Increased maximum damage (%) 0-2 2-4 4-6 6-8 8-12 12-16 16-20 0 - 5 Increases your maximum damage
Increased chance to avoid damage (%) 0-1 1-2 2-3 3-4 4-6 6-8 8-8.5 5 40 5 Increases chance to avoid damage per hit
Morning (3:00-9:00) bonus damage (%) - - - - - - 3-10 - - 5 Increases bonus damage in the morning (3:00-9:00)
Noon (9:00-15:00) bonus damage (%) - - - - - - 3-10 - - 5 Increases bonus damage in the noon (9:00-15:00)
Evening (15:00-21:00) bonus damage (%) - - - - - - 3-10 - - 5 Increases bonus damage in the evening (15:00-21:00)
Night (21:00-3:00) bonus damage (%) - - - - - - 3-10 - - 5 Increases bonus damage in the night (21:00-3:00)
Less weapons per berserk (%) 3-4 4-5 5-6 6-7 7-8 8-10 10-10.5 0 40 1 Increases chance to use less weapons per berserk hit
Chance to find weapon (%) 2-2.5 2.5-3 3-3.5 3.5-4 4-4.5 4.5-5 5.5-6 0 40 1 Increases chance to find a weapon during hit


Equipment settings - Other
Setting name Q1 Q2 Q3 Q4 Q5 Q6 Q7 Limit Description
Increased economic skill (value) 0.1-0.2 0.2-0.4 0.4-0.6 0.6-0.8 0.8-1.1 1.1-1.4 1.4-1.6 10 Increases economic skill - effect fully applies in: 24h - 25%, 48h - 50%, 72h - 100%
Chance for free flight (%) 0.5-1 1-1.5 1.5-2 2-3 3-4 4-5.5 5.5-6 25 Increases chance for free flight - parameter will increase in 24h
Bonus iron production (%) - - - - - - 2.5-3 - Increases iron production
Bonus wood production (%) - - - - - - 2.5-3 - Increases wood production
Bonus grain production (%) - - - - - - 2.5-3 - Increases grain production
Bonus oil production (%) - - - - - - 2.5-3 - Increases oil production
Bonus diamond production (%) - - - - - - 2.5-3 - Increases diamond production
Bonus food production (%) - - - - - - 2.5-3 - Increases food production
Bonus weapon production (%) - - - - - - 2.5-3 - Increases weapon production
Bonus ticket production (%) - - - - - - 2.5-3 - Increases ticket production
Improved split (%) - - - - - - 4-5 - Improves split equipment stats
Save ammunition (%) - - - - - - 2.5-3 - -
Restoration (%) - - - - - - 2.5-3 - -
Bonus merge (%) - - - - - - 2.5-3 - -
Increase other parameters - - - - - - 2.5-3 - Increases other parameter values
Reduced merge price - - - - - - 2.5-3 - Reduces equipment merging price

Item database[]

Q3 kevlar helmet

Q3 Helmet Kelvar helmet

Note: There are equipmets that have rare stats

Helmet[]

  • Q1 Leather helmet
  • Q2 Classic combat helmet
  • Q3 Kevlar helmet
  • Q4 ACH helmet
  • Q5 Nanofiber helmet
  • Q6 Full nanofiber helmet
  • Q7 Heavy SWAT helmet

Personal armor[]

  • Q1 Leather jacket
  • Q2 Flack armor
  • Q3 Kevlar vest
  • Q4 Full kevlar armor
  • Q5 Nanofiber vest
  • Q6 Full nanofiber armor
  • Q7 Heavy SWAT armor

Vision[]

  • Q1 Sun goggles
  • Q2 Binoculars
  • Q3 Infrared goggles
  • Q4 Night vision goggles
  • Q5 NV goggles with tactical radio
  • Q6 Spotting scope
  • Q7 Sniper scope

Offhand[]

  • Q1 Compass
  • Q2 Field map
  • Q3 Walkie-talkie
  • Q4 GPS
  • Q5 Combat laptop
  • Q6 Laser target designator
  • Q7 Grenade

Pants[]

  • Q1 Green army pants
  • Q2 Desert army pants
  • Q3 Winter army pants
  • Q4 Black army pants
  • Q5 Moro pants
  • Q6 Tactical trousers
  • Q7 Heavy SWAT pants

Shoes[]

  • Q1 Old school army shoes
  • Q2 Trooper shoes
  • Q3 Sniper shoes
  • Q4 Desert shoes
  • Q5 Boots
  • Q6 Commando shoes
  • Q7: Heavy SWAT boots

Lucky Charm[]

  • Q1 Four-leaf clover
  • Q2 Talisman
  • Q3 Teddy bear
  • Q4 Lucky coin
  • Q5 Elephant statue
  • Q6 Funny bunny
  • Q7 Dog Tag

Generating items[]

Every item will have two random parameters during its creation. Each parameters will have randomized values. An equipment may have double parameters.

Merge and Split[]

Players are able to merge three items of the lower level into one item of the higher level.

  • Items of the lower level will be destroyed
  • Items of the higher level will be randomly generated (by parameters and their values)
Splitting
  • Conversion cost depends of ingredient quality:
    • Q1 - 0.3 - Gold
    • Q2 - 1.0 - Gold
    • Q3 - 3.0 - Gold
    • Q4 - 9.0 - Gold
    • Q5 - 27.0 - Gold
    • Q6 - 81.0 - Gold
  • The type of created item will depend on the type of lower items used (each lower type adds 1/3 chance for that higher type to be generated)

For details see here: Merge and split

Item auctions[]

  • Auctions are based on English type of auction
  • Everyone is able to put an item on auction
  • Auction duration is set by users
  • There is a 2% fee on auctions paid by auctioneer

New Set[]

Besides normal equipments we have also special sets. They are rare in the game, also merging or splitting may turn them into normal equipment.

  • Parameters. Each set has it's own rules for parameters, they are always generated randomly but some sets have less parameters. Lucky charm is an exception. It always has parameters chosen from: increase economy skill, chance to avoid damage, chance for free flight, increase critical chance, miss chance reduction.
  • Merge. The chance to get equipment from special set is +25% for each equipment from this set used in merge. This means that even if you will use equipments from only one special set you have 25% chance to get ordinary equipment.
  • Split. First equipment from split, the one of same slot, has 75% chances to belong to the same set as the splitted item, second equipment from split has only 25% chance for it. This means that when you are splitting equipment you may get two, one or none equipments from special set.
  • Pirate set. Pirate equipment will drop from "Sailors' week" battles, all battles in regions with access to open waters will drop pirate Eq! Chance that dropped eq will be from Pirate set are between 30% and 50%, lower quality — higher chance for pirate Eq.
  • Post apocalyptic set. Set pieces can be found during resistance wars and civil wars. The chance to find it is between 5% and 10% but during "Rebels' week" the chance will rise (it will be between 50% and 75%).
  • Future set. Equipments from the future set can be obtained by promotional codes and as a rare battle drops in ALL battles. Chance to get Future set equipment from battle drop is about 5%.
  • Funny set. The best way to find piece from this set is to travel and looking for special occasions.

FAQ[]

  • When was it implemented?
  • It was implemented on January (mid) 2013.
  • Are the items for inviting people be given retrospectively?
  • Yes..
Advertisement